VR will transform Academia & Industry immensely over the next 5-10 years
In a nutshell----Virtual reality (VR) typically refers to computer technologies that use software to generate realistic images, sounds and other sensations that replicate a real environment (or create an imaginary setting), and simulate a user's physical presence in this environment, by enabling the user to interact with this space and any objects depicted therein using specialized display screens or projectors and other devices.
VR has been defined as "...a realistic and immersive simulation of a 3-D environment, created using interactive software and hardware and experienced or controlled by movement of the body" or as an "immersive, interactive experience generated by a computer".
A person using virtual reality equipment is typically able to "look around" the artificial world, move about in it and interact with features or items that are depicted on a screen or in googles. Virtual realities artificially create sensory experiences, which can include sight, touch, hearing, and, less commonly, smell. Most 2016-era virtual realities are displayed either on a computer monitor, a projector screen or with a VR Headset (also called head mounted display or HMD). HMDs typically take the form of head-mounted goggles with a screen in front of the eyes. Some simulations include additional sensory information and provide sounds through speakers or headphones.
Interested in incorporating VR into your environment? eMail BrainWars@Intellen.com for more information.